Riot Games Arcane Premier
We like to think that we know a thing or two about using technology to bring fantasy worlds into our own dimension. But we don’t often get to work hand-in-hand with the very people who created the realm to manifest it in our own reality. Taking over multiple locations on Riot Games’ campus, we used the Unreal Engine to design, produce, and create several different interactive moments for the event that transported attendees straight to Zaun and Piltover. Fixtures included the Arcane Wall – a next-level Step & Repeat photo op – along with the Hextech Crystal, a kinetic sculpture amalgamating projections, lighting, and sound effects that guests could trigger by teaming up. Beyond that, a bamboo breezeway treated guests to behind-the-scenes content projected across its walls. Finally, guests viewed the premiere of Arcane in a massive dome, complete with 360° projections timecoded to extend the environments and effects from the series.
Role: Business Development / Creative Onboarding / Client Management and Onboarding for VTProDesign
Client: Riot Games